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Forts game team deathmatch vs team coop
Forts game team deathmatch vs team coop






forts game team deathmatch vs team coop

It's hard to judge based on the campaign footage I've been shown - a 30-second snippet of a resistance fighter falling into a lake - but going by Battlefield 1's rather straight-laced narrative I doubt any of this will prove mind-blowing. The campaign is once again an episodic, multiple-perspective affair, and there's much talk of “real” people dealing in “relatable” ways with the horrors of a global conflict. You'll still go to France, but you'll also tour the Norwegian mountains as a resistance fighter, parachute into a burning Rotterdam and roam the North African desert. Where the last game sought to dispel cliches about the Great War while making it more germane to Battlefield's combat sandbox, Battlefield V wants to “challenge preconceptions” of World War 2 by telling stories in settings other than Normandy's beaches or the tank-ridden fields of northern France. As I discovered during a two-hour presentation today in London, it's a riskier, more stimulating prospect than the “return to roots” messaging suggests. That's in addition to the ability to rebuild trashed structures, fortifying maps that hitherto existed only to be ripped apart, and, less attractively, a tsunami of live service and earning mechanisms gathered under the banner of the “Tides of War”. There's certainly a lot here that's familiar, but EA DICE has made some dramatic changes to Battlefield's squad system that shunt an already team-oriented game even further away from lone wolf play.

#Forts game team deathmatch vs team coop series#

World War 2 has broken out once again as EA DICE heads back to the 1940s with Battlefield V, a theoretically safe sequel with some curious, and possibly divisive, ideas at its core.Īfter the thematic reset that was Battlefield 1 I wasn't expecting much from this year's instalment of the long-running shooter series – class tweaks, new period accessories and still-higher fidelity explosions, all of it fed through the same mix of giant, vehicle-strewn maps and objective modes.








Forts game team deathmatch vs team coop